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CMENU13.EXE
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RMENU1.C
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1992-01-31
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/************************************************************
* Program: RMENU Menu Interpreter
* Module: rmenu1.c
* Main and Utility Functions
* Written by: Leor Zolman, 7/91
************************************************************/
#include "cmenu.h"
#include "rcmenu.h"
#if __STDC__
# pragma hdrstop
# include <stdarg.h>
#else
# include <varargs.h>
#endif
/********************** Global Data *************************/
LEVELS LMenus[MAX_NEST];
int nestlev; /* current nesting level */
int echox, echoy; /* Location of item # echo area */
int debug; /* true to display sys commands */
char SysShell[80]; /* System command interpreter */
/************************************************************
* main():
* Initialize the program and run
* the master menu
************************************************************/
main(argc, argv)
int argc;
char **argv;
{
char *mname = "menu";
int i, j;
debug = 0; /* No debugging by default */
/* Process command line options: */
for (i = 1; i < argc; i++)
if (argv[i][0] == '-')
{
switch (tolower(argv[i][1]))
{
case 'd': debug = TRUE;
break;
default: fprintf(stderr, "Unknown option: '%s'\n",
argv[i]);
exit(0);
}
for (j = i; j < argc - 1; j++) /* compress */
argv[j] = argv[j + 1]; /* arg list */
argc--;
i--;
}
init_win(); /* initialize curses */
if (argc == 2)
mname = argv[1];
nestlev = 0;
do_menu("", mname);
free_menus();
close_win();
return OK;
}
/************************************************************
* do_menu():
* Run a compiled menu file, supporting recursive
* calls for nested external menus.
* Default command/menu path is supplied as "path".
************************************************************/
int do_menu(path, file)
char *path, *file;
{
char pathname[MAX_PATH];
strcpy(pathname, path);
if (*path)
strcat(pathname, "/");
strcat(pathname, file);
strcat(pathname, ".mnc");
if (ld_menu(pathname) == ERROR)
return EXITALL;
return sub_menu(0, path); /* run main menu in file */
}
/************************************************************
* ld_menu():
* Load a compiled menu object file from disk,
* into nesting level nestlev, allocating memory
* as required.
* For each menu in the menu file being loaded,
* compute screen placement as per spacing/columns
* specifications and the total number of items.
************************************************************/
int ld_menu(path)
char *path;
{
LEVELS *Levp = &LMenus[nestlev];
MENU *Mp;
ITEM *Ip;
MENU2 *M2p;
FILE *fp;
int widest;
int i, j, k, l;
if ((fp = fopen(path, "rb")) == NULL)
return fatal("Can't open %s", path);
if (fread((Void *) &Levp->n_menus, sizeof (int), 1, fp)
!= 1)
return fatal("Error reading menu count from %s", path);
for (i = 0; i < Levp->n_menus; i++)
{
if (i < Levp -> max_menus)
M2p = Levp -> Menus[i];
else /* allocate memory for Menu */
{
M2p = Levp -> Menus[i] = (MENU2 *) malloc(sizeof(MENU2));
if (M2p == NULL)
return fatal("Out of memory loading %s", path);
Levp -> max_menus++;
M2p -> most_items = 0;
}
Mp = &M2p -> Menu;
if (fread((Void *) Mp, sizeof(MENU), 1, fp) != 1)
return fatal("Error reading Menu data from %s", path);
/* Now determine screen placement strategy. */
placement(Mp);
M2p -> field_len = min(MAX_TXTWID,
(SCREEN_COLS / Mp -> columns) - 5);
/* Read in each item, and assign screen coordinate info */
/* to each on-the-fly as per spacing/column parameters */
for (j = 0; j < Mp -> nitems; j++)
{
if (j < M2p -> most_items)
Ip = M2p -> Items[j];
else
{
Ip = M2p -> Items[j] = (ITEM *) malloc(sizeof(ITEM));
if (Ip == NULL)
return fatal("Out of RAM in %s, menu #%d/item #%d",
path, i,j);
M2p -> most_items++;
}
if (fread((Void *) Ip, sizeof(ITEM), 1, fp) != 1)
return fatal("Error reading %s", path);
Ip -> text[M2p -> field_len - 1] = '\0'; /* truncate */
if ((Ip -> acttyp == ACT_LMENU ||
Ip -> acttyp == ACT_EMENU) &&
strlen(Ip -> text) + 6 < M2p -> field_len)
{
int limit;
limit = min (Mp -> widest + 2,
M2p -> field_len - 7);
for (k = strlen(Ip -> text);
k < limit && k < (MAX_TXTWID - 6); k++)
strcat(Ip -> text, " ");
strcat(Ip -> text, "(MENU)");
}
M2p -> coords[j].ypos =
HOME_Y + (j % (MAX_IROWS / Mp -> spacing))
* Mp -> spacing;
widest = Mp -> widest;
M2p -> coords[j].xpos = HOME_X +
(
(Mp -> columns == 1)
?
(
(SCREEN_COLS - HOME_X -
(widest + ((widest < 66) ? 14 : 6) )) / 2
)
:
(j / (MAX_IROWS / Mp -> spacing) *
(SCREEN_COLS / Mp -> columns))
);
M2p -> coords[j].spaces_needed =
min(M2p -> field_len, Mp -> widest)
- strlen(Ip -> text);
}
}
fclose(fp);
return OK;
}
/************************************************************
* placement():
* Calculate values for columns and spacing
* for the given Menu:
************************************************************/
Void placement(Mp)
MENU *Mp;
{
int columns = Mp -> columns;
int spacing = Mp -> spacing;
int nitems = Mp -> nitems;
/* Step 1: fill in real values if either */
/* columns or spacing was not specified: */
if (spacing == DEFAULT && columns == DEFAULT)
{
if (nitems <= (MAX_IROWS / 2))
{
Mp -> columns = 1;
Mp -> spacing = 2;
}
else if (nitems <= MAX_IROWS)
if ((Mp -> widest * 2 + 5) <= SCREEN_COLS)
Mp -> columns = Mp -> spacing = 2;
else
Mp -> columns = Mp -> spacing = 1;
else
{
Mp -> spacing = 1;
Mp -> columns = (nitems - 1) / MAX_IROWS + 1;
}
}
else if (spacing == DEFAULT)
Mp -> spacing =
(nitems <= (MAX_IROWS / 2)) ? 2 : 1;
else if (columns == DEFAULT)
if (Mp -> spacing == 1)
Mp -> columns = (nitems - 1) / MAX_IROWS + 1;
else
Mp -> columns = (nitems - 1) / (MAX_IROWS / 2) + 1;
/* Step 2: Adjust if out of range: */
while (MAX_IROWS / Mp -> spacing * Mp -> columns < nitems)
if (Mp -> spacing != 1)
Mp -> spacing = 1;
else
Mp -> columns++;
return;
}
/************************************************************
* free_menus():
* Free up memory allocated for ALL menu items:
************************************************************/
Void free_menus()
{
int i, j, k;
MENU2 *m2p;
for (i = 0; i < MAX_NEST; i++)
for (j = 0; j < LMenus[i].max_menus; j++)
{
m2p = LMenus[i].Menus[j];
for (k = 0; k < m2p -> most_items; k++)
free(m2p -> Items[k]);
free(m2p);
}
}
/************************************************************
* fatal(): Complain and exit.
************************************************************/
#if __STDC__ /* use ANSI variable-#-of-args method */
int fatal (char *fmt, ...)
{
char ftext[80], ffmt[55];
va_list arglist;
va_start(arglist, fmt);
#else /* or old varargs method: */
int fatal(fmt, va_alist)
char *fmt;
va_dcl
{
char ftext[80], ffmt[55];
va_list arglist;
va_start(arglist);
#endif
vsprintf(ffmt, fmt, arglist);
sprintf(ftext, "Fatal error in rmenu: %s", ffmt);
put_msg(1, ftext);
va_end(arglist);
return ERROR;
}
/************************************************************
* put_msg(): Display a message on the menu screen
* Return the character typed to continue
************************************************************/
#if __STDC__
int put_msg (int bell, char *fmt, ...)
{
char ftext[80];
va_list arglist;
char c;
va_start(arglist, fmt);
#else
int put_msg(bell, fmt, va_alist)
int bell;
char *fmt;
va_dcl
{
char ftext[80];
va_list arglist;
char c;
va_start(arglist);
#endif
move(ERR_ROW, 0);
hlight_on();
if (bell)
b